

How are developers supposed to get useful feedback out of circlejerks like that? If I was a developer and looked at r/games for inspiration all I would know is to somehow try to make my game as little like Skyrim as possible (which r/games decided it had to hate because its massively popular) and instead how to make it some hybrid of Morrowind, Witcher 2 and Dark Souls. Whether your game has serious issues, like say Dragon Age 2, or whether the story just has an ending some people don't like (Mass Effect 3), the bitching and hysteria level is at maximum either way. Some of them seem to enjoy complaining about games they were never even interested in playing more than playing games they like, which I think is hilarious.


It's still only my fault if I buy them on developer or internet hype (last time this happened was Borderlands 2, now I've learned and realized that Gearbox is one of the chronically overrated developers by "core" gamers).Īnd, like you said, people on forums like r/games complain about everything and anything. If I had paid $60 for it I would indeed be disappointed.īut thing is I don't consider about 99% of games out there to be worth $60 for one reason or another. Tiny cities and shitty path finding alone could sink a game like that. Oh, there's no debate that its a gongshow. Hope that the guys at Hidden Path learn from that and implement LAN, they already have Steam's DRM to protect somewhat against pirating and AOE2HD isn't really likely to be as big an esport as SC2. Forcing every game and tournament to be played on their servers allows them to collect data better and retain the ability to blacklist tournaments that don't give them a cut of their profits in exchange for being allowed to broadcast their game (I'm not sure I believe that last bit, it's just what I've heard). They have not yet, however implemented LAN in the main game, most presumably as a reaction to the lack of control they had over the Brood War competitive scene and the mass pirating that went on with that game. With Heart of the Swarm Blizzard have implemented a recover game feature which basically lets players drop straight back into the middle of a disconnected game. Here is a shot of one of the lead developers in the audience after a disconnect in the finals of the biggest team league in Starcraft 2, his face pretty much says it all.

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